CAFC Gaming Box

Delivering a gaming activation for young people.

Here's how Cyberlabs helped GOALS Beckenham with gaming, esports and digital media spaces.

Apr 7, 2026

CAFC Gaming Box

Delivering a gaming activation for young people.

Here's how Cyberlabs helped GOALS Beckenham with gaming, esports and digital media spaces.

Apr 7, 2026

CAFC Gaming Box

Delivering a gaming activation for young people.

Here's how Cyberlabs helped GOALS Beckenham with gaming, esports and digital media spaces.

Apr 7, 2026

Project Overview

Cyberlabs delivered a gaming activation for young people attending a school holiday football camp at GOALS Beckenham, bringing digital play into a traditionally physical sport environment and demonstrating how gaming can sit naturally alongside grassroots football.

The Challenge

GOALS wanted to enrich their holiday camp offering beyond the pitch - creating moments that kept participants engaged throughout the day, catered to a range of ages and abilities, and introduced a new dimension to the camp experience without disrupting the football programme at its core.

Our Solution

Cyberlabs designed and ran a dedicated gaming session as part of the camp day, curating an experience that was accessible, social and genuinely fun for players of all ages. The session was structured to encourage participation from the full age range of attendees, blending competitive and casual play to ensure everyone could get involved regardless of gaming experience.

The Outcome

The activation landed well across all age groups, proving that gaming can complement rather than compete with physical sport. For GOALS, it opened up a conversation about how digital activations can add real value to holiday programmes, community events and venue use - turning a single session into a blueprint for future engagement.

Project Overview

Cyberlabs delivered a gaming activation for young people attending a school holiday football camp at GOALS Beckenham, bringing digital play into a traditionally physical sport environment and demonstrating how gaming can sit naturally alongside grassroots football.

The Challenge

GOALS wanted to enrich their holiday camp offering beyond the pitch - creating moments that kept participants engaged throughout the day, catered to a range of ages and abilities, and introduced a new dimension to the camp experience without disrupting the football programme at its core.

Our Solution

Cyberlabs designed and ran a dedicated gaming session as part of the camp day, curating an experience that was accessible, social and genuinely fun for players of all ages. The session was structured to encourage participation from the full age range of attendees, blending competitive and casual play to ensure everyone could get involved regardless of gaming experience.

The Outcome

The activation landed well across all age groups, proving that gaming can complement rather than compete with physical sport. For GOALS, it opened up a conversation about how digital activations can add real value to holiday programmes, community events and venue use - turning a single session into a blueprint for future engagement.

Project Overview

Cyberlabs delivered a gaming activation for young people attending a school holiday football camp at GOALS Beckenham, bringing digital play into a traditionally physical sport environment and demonstrating how gaming can sit naturally alongside grassroots football.

The Challenge

GOALS wanted to enrich their holiday camp offering beyond the pitch - creating moments that kept participants engaged throughout the day, catered to a range of ages and abilities, and introduced a new dimension to the camp experience without disrupting the football programme at its core.

Our Solution

Cyberlabs designed and ran a dedicated gaming session as part of the camp day, curating an experience that was accessible, social and genuinely fun for players of all ages. The session was structured to encourage participation from the full age range of attendees, blending competitive and casual play to ensure everyone could get involved regardless of gaming experience.

The Outcome

The activation landed well across all age groups, proving that gaming can complement rather than compete with physical sport. For GOALS, it opened up a conversation about how digital activations can add real value to holiday programmes, community events and venue use - turning a single session into a blueprint for future engagement.